I cast Banishment. No, what makes this 5e spells game-breaking is its ability to break your quest lines. True polymorph becomes permanent if held for full duration of 1 hour. Overpowered abilities enable certain PCs to outshine others, which I don’t like, and what’s more they make a lot of cool abilities unattractive by dint of not being as powerful as the overpowered ones. Casters are so much more powerful than brawlers, especially if you play low encounter days.Anyway great comment, thanks. When the target is to the plane of existence where you are then you have to banish the goal to harmless demiplane. Now, back in 5e, Banishment was a great battlefield control spell as it could effectively seal away a combatant in an extra dimensional space, or return them to their original plane, for the duration of the encounter should the caster maintain concentration. I would have a polite chat with yours and try to stress that as players you want to be able to influence the story, and that he shouldn’t be scared of the unknown / unplanned.One good thing to do as a DM is throw stuff at players that is harder than you think they can manage, and NOT have a plan how they might get out of it, or win the fight. [Update: Some people have pointed out in the comments this can be bypassed by use of a component’s pouch or spellcasting focus. The change becomes permanent if the creature doesn't leave the plane within 1d4 days. You can end your attunement to a permanent spell on yourself at any time. ).Thanks for stepping up to represent the player’s POV!I totally agree, if you are going to change, ban or nerf a spell as a DM you should say why and let the PC choose another spell. I think he wins in the initiative order… Though we can be fair and balanced and demand an initiative role to see who “reacts” first, what is initiative but a way to judge ones reaction to events?Sure, but I think what will happen is that you’ll both agree a truce on Banishment as once PCs have seen it used against them they’ll understand it’s bad for the game.I agree there is room for flavour using this spell, but it still needs a rewrite. There is almost nothing in 5e that could be considered OP because of how well balanced it is, the tools are there, read up on them and use them accordingly.Hi Christian, you’re welcome to express your opinion here.I do get frustrated with the ‘you aren’t preparing well enough’ comment that I often get though, for a number of reasons:1) I am rarely the Dungeon Master in our group… if I complain about something, it’s because I see it’s bad for the game. You attempt to send one creature that you can see within range to another plane of existence. Otherwise, the target doesn't return.https://www.dandwiki.com/w/index.php?title=5e_SRD:Banishment&oldid=927224,V, S, M (an item distasteful to the target). Just compare Hypnotic Pattern to Confusion and you can see that spells have not been correctly balanced throughout the edition. Also the mechanics of the game mean that people can hold their action in anticipation of the monster’s returning, meaning every PC will get a free hit the second they reappear. Banishment isn’t egregious, and there are plenty of ways to bypass a casting of the spell. ), but it can take actions and move and also make plans. The players can probably even fix the initiative chain so that it acts last on the next turn. And these spells can always be dispelled. Overall, if you play Banishment without components I think it’s much more powerful than Hold Monster. Stack Exchange network consists of 176 Q&A communities including,By using our site, you acknowledge that you have read and understand our.Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. under their feet will give PCs a big advantage. Banishment and Polymorph are unarguably powerful – and being able to banish non-extraplanar creatures is pretty weird – but honestly, that’s hardly grounds to criticize 5th edition. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Wasted my one fourth level spell slot.A lazy DM will look at this spell the first time it’s cast and come up with all sorts of interpretations and nerfs to bring it back down to what they consider fair. Generally in these circumstances it’s best to play by the rules as written at the time, rather than have an argument at the table, and then have a chat after the game why you want to make a change going forward.I do feel Banishment is a real fun drain though… you said you were schooling a newbie DM, but did you consider that your fellow PCs might actually want to fight the big boss? Only when something seems so oppressive it can’t be dealt with should something see a nerf.Yes, if you are strict with the components then the spell becomes a very poor choice for anyone that can’t change their spell list easily.To be honest, that was my goal… to push people towards other spells, as I just feel Banishment works in a way that is really anti-dramatic, as per the blogger DM David’s comments, which I quoted.I do 100% agree changes such as these should be made known before a campaign starts, or at the very least, with the option for the player to swap the spell out of the spell list if they no longer feel they can use it as often as they wish.Regarding your point about preparing especially for it… this is not something I think DMs should have to do, as I’ve said in numerous other posts about problematic abilities. I think your game is a little worse for it, and if you read this post and my other comments I believe I’ve made a pretty strong case for why Banishment doesn’t work, breaking even 5e’s own design principles.2) I also disagree in general with the notion that DMs should need to prep encounters with certain spells in mind. A creature that can threaten a 2nd level wizard is very different to one that can threaten a 2nd level Circle of the Moon druid…,3) The third reason ‘do more / better prep’ comment irritates me is because, on those occasions when I am the DM, I am perfectly willing and able to do this – so no need to assume I can’t It just doesn’t address the fact that certain powers in 5e are too strong and worsen the game.

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