Peony gains the ability to Chain her magical attacks, letting her strike multiple enemies at once when she finally does act.These buffs add layers to the overall strategy of each battle, increasing the tension of the moment, but they also make every turn drag on for ages. About half of my lost battles were due to these friendlies getting absolutely nuked by a lucky ultra crit or simply running directly into danger. Plus, even the side quests I embarked on also had small arcs that would often reward me with a new leader, or some new equipment.
The sound effect work is also impressive, with each elemental attack gaining extra levels of audio oomph as you level them up and become stronger. Only in a few specific instances did the design of any particular challenge come across as unfair, typically as RNG-related mechanics such as an enemy unit teleporting to a random corner of the map once attacked.
So far, it sounds like a familiar take on a well-worn game type, but beyond this basic outline is where Fae Tactics begins to diverge from its inspirations.Outside of selecting a trio of leader units, Peony can also summon up to three 'fae' monsters for any given battle. These are neat gameplay elements, ones that allow for a lot more freedom when entering a battle but ultimately lock the player into a certain strategy once the battle starts.With all of these elements playing off of one another.is not a game designed for those who want a quick fix, even though it does streamline some of the genre’s more persistent elements.
A UFF Network Website. Fae’s DNA is entwined with other JRPG and anime-inspired games, but it scribbles a silly face on its post-apocalypse faerie world and doesn’t drown in long dialogues.As a strategy game, Fae Tactics lets you get comfortable in a routine for a few battles, then upsets that routine. You will receive a verification email shortly.There was a problem. While it doesn't nearly reach the highs of, say.While the front-to-end plot did end up surprising me, one of the more particularly interesting aspects of Fae Tactics is just how non-linear it is as a whole.
You can also have NPC allies in battle do a ton of damage, but you have to be mindful of their strengths and weaknesses. It knows that when it introduces, over a series of … It’s annoying at best and maddening during later turns, especially when victory is all but locked in and all it takes is getting the final ally to attack.Other battle layers include the ability to summon helper monsters at the beginning of battle -- determined by collecting and selecting monsters throughout the game -- and omnipresent spells that cool down for a fixed number of turns after use. Both of these facets can be customized at the player’s will while progressing through the game, opening up battle strategies to near-infinite possibilities. Chico the dog has Protector, for example, which when activated has him take full attack damage for any teammate standing within a certain distance of where he lands for the remainder of the turn. Troop death in most battles is something to be concerned with — but it isn’t something you need to worry about until boss battles roll around. The difficulty curved fairly evenly following the main story and doing most of the side quests, and I rarely found myself needing to even look at the random battles for grinding XP. One time a gremlin was operating a cannon covering the bridge over a pond, with another enemy blocking the far side. Streamlining the typical turn-based strategy formula is good, but not when complexity is confused for variety, which sometimes happens here. Summoned units are treated just like party members, they'll take turns in battle as would any other character. Endlessfluff Games' Fae Tactics invites players to a mysterious world of magic, monsters and turn-based combat. If you can get an item, but doing so puts a character that is vulnerable to fire near a fire-based enemy, is it worth possibly risking that troop to get the quick pickup? Except Chico. You’re eased into every major mechanic early on and then you learn on your own how to put all of the puzzle pieces together.
Leveling up is simply moving a tick in offense, defense, or what can best be described as “miscellaneous,” and can only be done for Leader characters like the three mains. For instance, one battle in which Peony must escape from a jail will lead into a sidequest later if she manages to keep the other prisoners alive. In one case I watched bemused as the battlefield turned into a pinball table, flipper traps throwing my poor unit around and dumping him, poisoned, in front of the boss and halfway across the map from me.Other times, I found ways to turn enemies’ traps against them. Within a few hours of playing, multiple locations will open up as destinations on the menu, each carrying forward a specific thread of events centered around a certain region or character. There, you can’t lose any of your playable characters or else it’s game over.The battle system is a lot of fun and it has a learning curve to it — but it’s a far one.