don't know why. Anyways, I found this game over the Summer of 2009 at a garage sale in my neighborhood and picked it up because I'm a bit of a collector. "...in 2006, Super Mario 64 proved that there could genuinely be a seamless transition from 2D SNES to 3D N64 game design...". Finding these rewards the player with extra lives and unlockables, and it is also possible to collect extra lives hidden amongst the environments and compile over twenty lives to assist the player through the final levels. And my adventure began. This indicates that all ten levels could be completed in under an hour and provides an extra challenge for players who enjoy attempting one single, snappy speed run through the game. This is not a Resident Evil or Silent Hill game and certainly isn't built for scares, yet almost accidentally through the N64's limitations the developers have blanketed it in gloom, which is entirely fitting of its place in the Star Wars timeline. LucasArt's attempted to make a successful jump from 16-bit starscapes to 64-bit hyper-space, but became lost in the nether of unfulfilled pre-release hype. Upon reaching the game's end credits, the developers tease the player with "Can you beat these times?" Even the horrible camera couldn't ruin it for me(It tried it's best though!!). Up to today, even though I own more recent Star Wars releases for the GC and Wii, I still play and love SOTE. For example a PAL game can only be played on a PAL game computer. It seems that you have already subscribed to this list. Does anyone have a clue how to map the joysticks to do things such as pan the camera or strafe? This was a good game, but I really hated some parts of it. I waited for what seemed like an eternity for this game to come out. I got this as well as Mario 64. This game is easily a 8/10. And&oh man! Reminder: CIRCLE Entertainment's Autumn Switch Sale Ends ... Watch: Super Smash Bros. It was a good game back in the day. However, from this viewpoint it is still awkward to target and blast annoyingly placed Stormtroopers high up on bridges and walkways, taking potshots down on Dash. This game was one of my faves for the 64. Sometimes incentives for RE-play just don't cut it, when the main adventure is too easy. It is a lonely life being a Han Solo wannabe and aside from his robotic buddy Leebo (LE-BO2D9), pre-dating The Force Unleashed's more charismatic sidekick PROXY by 12 years, Dash is alone in his journey. I know, it\'s a little geeky, but, hey, when I was a kid, I watched a Star Wars movie every day when I got home from school, if at all possible. I think I got ripped off. 7.5/10 First 3D game I owned in a home console, just for that I'll give it a 9 out of 10. Though, I haven't played it in years. Yeah, Nintendo's was good, but this time it was the Star Wars title that blew me away (with it's graphics and presentation at least) and still does today. Shadows of the Empire is atmospheric in its audio and visual presentation, however it achieves this by oozing menace, arguably more so than any other Star Wars video game. The wayward, yet ambitious Shadows of the Empire blaster fire was repelled by one real N64 launch contender, which was intent upon taking Nintendo games into the 3D stratosphere. Don't you miss something difficult to play that new? The levels become more enjoyable once a player knows their layout in a second play-through of the game and each mission can be selected individually for repeated play once it has been completed. Also, no magic is used, no spell casting&so no fear of that. So, my annual renting of the 64 was a big deal. Granted, Dash still slides off of cliff edges way too easily, but he reacts much more quickly as far as changing direction. Still, its flying levels were the high points that I'll choose to remember. I think the Turok series, especially the first two, need spot light on them again. This was still an amazing game at the time, for it's mood and relative depth.
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